These are flaws in the game that are noticeable themselves and have a significant impact on the game and potentially other mechanics and systems, or are otherwise prominent enough to deserve attention as a larger flaw in the game. It wasn’t perfect, but it certainly beat “+5% Base Damage”. You start with very little AP and there is no gain or development of AP throughout the game, outside of a small handful of consumable items, a trio of talents, and a three~ statuses which is a huge downgrade from the previous game, of which AP management was a huge part and has left a painfully unfilled void in the mechanics. For Combat UI you only get a single cycleable hotbar and cannot cast from spellbook like the previous game.
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